Showing posts with label copyright Disney. Show all posts
Showing posts with label copyright Disney. Show all posts

Wednesday, July 6, 2011

Cars 2



Its been awhile since I have posted anything new. Been very busy on my current project which is slowing down now. These are some illustrations I did for the Cars children's books. I haven't seen them in print yet but I'm sure they are somewhere in the world.Hope you like and thanks for the nice comments about my post!

Thursday, November 12, 2009

Friday, June 5, 2009

Aladdin


The throne room was a challenging area to paint on "Aladdin" the film. The paint we used was gouache and the technique was to block in the big areas and smooth out the paint with a badger brush while still wet. Then when it was dry we would slowly build up the lighting with dry brush technique. This helped enhance the rich colors and dramatic lighting.

Sunday, May 24, 2009

Interior



Hannah game also had many interiors in the game play. Some like this one were to present story content and others were for game play where you could purchase clothing and jewelry. 

Crowley Corners



This is another topdown shot concept from the Hannah game. The town had that old town look with building from the 1890s to 1930s. It made for a small town feel and fit into the context of the story well.

Saturday, May 23, 2009

Signs


These are a few of the what seemed endless number of signs we had to create for The Hannah game. They were fun because we got to do something graphic and they were for different areas of the game. Part of concept is also to do all the assets creation for the games.

Wednesday, May 20, 2009

Hannah 3

On Hannah the fair area needed a lot of preplanning. The basic approach was to create areas with different types of gameplay. The game area also included mini games which also needed sketches and color done for them. It made for a lot of sketching and asset creation. The approach above was the way we attacked this task.

Tuesday, May 19, 2009

Hannah 2



This is  a top down shot of the petting zoo area in the Hannah game. While working on Hannah the directors liked seeing the areas as overall concepts and then in color to give a basis for starting the game design. After these were done the work would become the basis for the models and would go thru a series of refinements and callouts to plus the concept.

Monday, May 11, 2009

Hannah Montana


On the Hannah game, I was responsible for creating images like these to help the modelers, lighters and producer to see how the game might look. I will be posting more of these in the future for there were many different areas in the game.

Saturday, May 9, 2009

Mountions





Lion King Style



On Lion King we approached a few sequences in different styles. In the "Can`t wait to be King " song area we created a colorful , playful style to show a child`s point of view. We used acrylic paint with heavy gel medium to give it a storybook illustration feel that had been created in pastel.

Sunday, April 19, 2009

Keys

These are a few color keys from Brother Bear.

Thursday, April 16, 2009

Elephant Graveyard


On Lion King the Disney Florida studio worked on the elephant graveyard sequence and the "Cant Wait To Be King " song sequences. The locations were fun to paint because they were so different in color and style.

Saturday, April 11, 2009

Brother Bear



Brother Bear had a unique style driven by plein aire painting.Xiangyuan Jie , A masterful artist and painter,was the background stylist. In the Background department we were challenged by the style and learned many lessons along the way. It hopefully made us all better painters by the time we were done. This image when completed you couldn't tell what it was. I decided to put the effects waterfall in the foreground so you could tell.

Friday, April 3, 2009

Mulan





When the Disney studio in Florida did Mulan it was a great education in art and perseverance. The studio began to ramp up and bring in many talented artist so we could make the movie. Also we had Hans Bacher as production designer and Ric Sluiter as art directer to challenge and lead the way to a style that looked simple but not so simple to achieve. Hans was a big on thumbnailing out ideas, color or layout. As Head of the Background Department it was my job to thumbnail out the color path of the film. The board of thumbnails I posted are from the" I`ll Make A Man Out Of You" song. In this area of the film the pacing , locations and time of day changed quickly witched required allot of studies to be done for each panel till we reached the desired effect. This was a lesson in patience to color design different ideas in the same context. I will always remember this film because of the lessons learned and the other talented people I worked with.